Federico
Di Benedetto

Game Writer · Narrative Designer · Game Designer

Every story serves the player.

“Because narrative and design are never truly whole when kept apart.”

Available — Full-time · Part-time · Freelance
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Federico Di Benedetto

I believe the best game stories aren’t told by the writers, they’re discovered by the players.

Born in Catania, Italy. Based in Barcelona, Spain.

I’ve designed games from concept to shipped product, from the world systems of Azadi: New Moons to the cinematic scripts of Hungerless (exhibited at Romics), and served as a creative bridge in an Italy–Japan co-production supervised by Suda51 in Dante Naraku! Outside games, I write poetry.

  • Cross-cultural collaboration — Italy/Japan co-production with real cultural mediation
  • Design–writing fusion — every narrative choice is also a systems decision
  • Production discipline — GDDs, lore bibles, quest flowcharts delivered on time
  • Freelance delivery — full GDDs and design documents completed on commission, on time
Italian — Native English — Fluent Spanish — Fluent French — Beginner

Services

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Narrative Design

World-building, lore systems, character arcs, and branching quest structures that make the world feel alive and coherent.

Game Writing

Dialogue, NPC voices, cinematic scripts, environmental storytelling: words players will actually read and remember.

Game Design

Full GDD authoring, mechanics design, systems tuning, UI flows, and production-ready documentation for any scale.

Quest Design

Multi-path quest structures, moral dilemmas, branching flowcharts, and meaningful player choices with lasting consequences.

Scriptwriting

Voiceover scripts, cutscene direction, NPC barks, and cinematic dialogue: written for performance, not just the page.

Localization (IT/EN/ES)

Native-level Italian, fluent English and Spanish. Cultural adaptation that preserves tone, not just meaning.

Featured Work

S Full Case Studies

Full case studies with downloadable documents inside. Each covers the full scope of involvement from brief to delivery. Open a card and scroll to the bottom to find design docs, scripts, and attachments.

Azadi: New Moons
MMORPG · Open World · Narrative Design

Azadi: New Moons

Narrative Designer & Writer on a full-scale open-world MMORPG — four kingdoms, six races, a complete cosmology, and branching quests across three acts.

Narrative DesignGame DesignLore WritingQuest Design
Case Study
Dark Fantasy · Branching Dialogue · Larian Studios

Larian Studios Writing Test

2-week writing test sent directly by Larian Studios. Five-ending branching encounter in the style of D:OS2 and Baldur’s Gate 3. Shortlisted.

Narrative WritingDialogue SystemsNPC DesignQuest Design
Case Study
Hungerless
Psychological Horror · UE5 · Romics

Hungerless

First-person psychological adventure following Victoria through the nightmares of an eating disorder. Exhibited at Romics. 3rd place at Zagarolo Game House – IV Call.

Narrative DesignGame DesignGDDPitch
Case Study
Dante Naraku!
Action Roguelite · Italy × Japan · Suda51

Dante Naraku!

Lead Game & Narrative Designer on an Italy–Japan co-production between Vigamus Academy and Vantan Academy, supervised by Suda51.

LeadNarrative DesignGame DesignWriting
Case Study
A Featured Projects
Nyck
Point & Click · Pixel Art · Itamde

Nyck: Shadow of Evil

Noir pixel-art point & click adventure. Detective Nyck investigates a missing girl case that spirals into the hidden walls of an opera house.

Game DesignNarrative DesignWritingStorytelling
Read More
Sound ON!
Game Jam · GGJ 2022 · 72h

Sound ON!

Global Game Jam 2022 (72h), theme Dualism. Tommy, an aspiring guitarist, uses music to help adults rediscover wonder in a colorless world.

WritingNarrative DesignGame DesignTime-Based
Read More
Freelance · MMORPG · Space Sim · GDD

Space Rivals!

Full GDD for a 3D space MMORPG: 6 civilizations, dynamic ship combat, galaxy-scale economy, PvP & PvE. Delivered in approximately one month.

Game DesignSystems DesignBalancing
Read More
B Design Work
Mindless Breakpoint
Horror Adventure · Steam · Consultant

Mindless Breakpoint

First-person horror adventure set inside a mental asylum. External consultant of Game & Narrative Design for Itamde.

Game DesignNarrative DesignStorytellingExternal Consultant
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New World
AAA · Amazon Games · MMORPG

New World

Game Tester, Community Manager, and Forum Moderator for the European launch. Bug reporting, feedback synthesis, multilingual player support.

QA TestingCommunity ManagementForum Moderator
Read More
Lost Ark
AAA · Amazon Games · MMORPG

Lost Ark

Game Tester, Community Manager, and Forum Moderator for the European launch. Incident management, multilingual support (IT/EN/ES).

QA TestingCommunity ManagementForum Moderator
Read More

Studio Tests & Exercises

Take-home tests sent by studios during hiring processes, plus two personal design exercises. Most were part of real selection rounds — each document demonstrates a specific discipline: game design, economy balancing, narrative writing, or game analysis.

Gameloft · Barcelona
Game Design Test

Mobile game design exercise for Gameloft's Barcelona studio: mechanics design, feature proposals, and production-ready documentation.

Gameloft · Economy Designer
Economy Design Test

Economy design challenge: monetization structures, progression balance, and player retention system proposals.

MixedBag
Narrative Design Test

Narrative design exercise: world-building, character background, and branching story proposal for an existing franchise.

NordCurrent
Game Writing Test

Writing exercise testing dialogue craft, narrative consistency, and tone matching for an established franchise.

Primorden
Character Design Test: Vexalis

Original character design: Vexalis, the Discordant Dynamo — Origin of Fear and Discord with a complete backstory, powers, and legacy arc. Includes a full quest design: Shadows Unleashed.

QForMedia
Scriptwriter Test

Voiceover script creation and scriptwriter assignment: dialogue for performance, production notes, and tone direction.

Furzies / Mergedoku
Game Analysis & Proposals

Deep analysis of a mobile puzzle game. Identified core UX friction points and proposed two actionable improvements backed by player behavior logic.

EasyBrain · Blockudoku
Mobile Design Exercise

Retention and monetization analysis for Blockudoku (10M+ downloads). Competitive benchmarking vs. Tetris, new feature proposals with full PRDs.

Original Story
Anti-Cupid: The Eros Revenge

Original story prologue. Anti-Cupid is a dark fantasy romantic comedy about a rebellious Eros who turns against love itself: mythology through satire and character-driven writing.

Quest Design
Retrieve the Tadpoles

Original quest design exercise, self-imposed brief inspired by Baldur’s Gate 3. Full quest structure, branching dialogue, and player-driven outcomes.

Original Story · Visual Novel
Vivienne & St. Joseph’s Catholic Orphanage

Story and dialogues for an original visual novel set in a haunted Catholic orphanage. Full cast, complete dialogue structure, and an ambitious narrative concept.

Fan Design · Warcraft III
The Orc Resurrection

Fan narrative design for Warcraft III — an original campaign concept with custom factions, storyline, and narrative beats written in the established Warcraft tone.

Quest Design
Game Design Concept: Branching Quest

A detailed branching quest flowchart with a full legend, color-coded choice types (quest, event, combat, reward), and multiple mission paths, designed to demonstrate quest structure methodology.

What colleagues say

I highly recommend Federico for his outstanding work as a game and narrative designer on our video game project, Lands of Azadi. As his colleague at Ready4Player studio, I have had the pleasure of working closely with Federico on crafting the story and writing dialogues for our game. It is always a pleasure to brainstorm and collaborate with him.

Federico is a talented writer with a keen eye for detail and a deep understanding of narrative structure. He consistently brought fresh and innovative ideas to the table, and his ability to seamlessly integrate them into the existing storyline was impressive. He has a gift for creating rich, complex characters that players can easily connect with and care about, and his dialogues are always natural, engaging, and emotionally resonant.

Throughout the project, Federico demonstrated excellent communication and collaboration skills, working closely with our team to ensure that the story and characters aligned with the gameplay mechanics and overall vision for the game. He is a dedicated and hardworking individual who always went above and beyond to ensure that the narrative was of the highest quality.

Overall, I wholeheartedly recommend Federico for any narrative design or writing position. He is an incredibly talented writer with a passion for storytelling and a deep understanding of the gaming industry. I am confident that he will make a valuable contribution to any team and project he joins.

Konrad Hughes
Konrad Hughes
Narrative Designer · Ready4Player
Azadi: New Moons · Feb 2023

While working on the initial concept, lore and narrative for a new videogame project, I collaborated with Federico on several occasions. He showed not only a great knowledge about writing and narrative skills, but a constant care for a consistent, thorough story all the way.

Providing rich, and most importantly, consistent details on every character, questline, location or object for the game, Federico wrote intriguing and captivating stories on everything he worked on, all while caring for a consistent and thorough story, making sure it was fun and fascinating.

He promptly learned how to use new tools and complex software, adapting to the company’s workflow. Always lending a helping hand when needed, he was also constantly exceeding expectations and being a step ahead in our planning. Federico shows also great communication and cooperation skills, making him a solid co-worker and the go-to guy whenever you’re having creative issues.

I highly recommend Federico due not only to his great and detailed writing, narrative and lore building skills, but also due to his communication, cooperation and problem-solving abilities.

Joao Machado
Joao Machado
Tech Art
Azadi: New Moons · Jun 2023

Ready when you are.

Whether you need a full narrative design document, a writing collaborator, or a complete GDD: let’s talk.

Federicodibenedetto17@gmail.com +34 603 120 239